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A foundational animation class for LÖVE 2D. This module simplifies managing sprite-based animations by automatically parsing your spritesheets into Quads. It uses time-based progression (delta time) for smooth playback and provides core methods like update, draw, play, pause, and stop. Focus on your game logic, not manual frame calculations!

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Fathir-a11y/SimpleAnimation.lua

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SimpleAnimation.lua-

A robust and simple animation class for LÖVE 2D. It automatically parses spritesheets into Quads and uses time-based progression for smooth playback. Now features enhanced looping control, allowing for both endless loops (run, idle) and single-pass playback (attack, death). Includes core methods: update, draw, play, pause, and stop.

See full documentation in /documentation folder:

  • Installation Guide
  • Features & Philosophy
  • Examples 1, 2, 3

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A foundational animation class for LÖVE 2D. This module simplifies managing sprite-based animations by automatically parsing your spritesheets into Quads. It uses time-based progression (delta time) for smooth playback and provides core methods like update, draw, play, pause, and stop. Focus on your game logic, not manual frame calculations!

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