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Pre-playtest
For Workday 2, I:
- Updated bear art to better show the collision volume of the bear.
- Blocked off the river, then made it re-accessible only after the bee is released. This gives purpose to releasing the bee.
- I modified BP_TriggerDestroy to support an actor other than the player. I did this to enable the bear to trigger it.
- Created an invisible wall around the entire play area so that the player can't fall off the world.
Instead of spawn, hide an actor when the game starts, then shows that same actor when BP_TriggerUnhide is triggered.

For BP_TriggerUnhide above to work to spawn in a tyrant, the tyrant itself needs a copy of “Set Actor Tick Enabled” on its Event BeginPlay. There’s some bug with Unreal that “Set Actor Tick Enabled” can only be set to false only on self. It can’t be set to false from an object reference in another Blueprint