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Releases: Fernthedev/live_stream_quest
Releases · Fernthedev/live_stream_quest
Release list
Fix address already used on startup
v1.0.1-beta2 Fix already port used on process kill
1.40.8! Lots of bug fixes and improvements
What's Changed
- Rust network implementation (UDP!) by @Fernthedev in #3
- Greatly improve sync logic
- Switch to snapshot interpolation
- Handshake is now consistent and reliable
- Fix custom map downloading
- Fix pause/resume state synchronization
- 1.40.8 support
- Remove 1.29 support
New Contributors
- @Fernthedev made their first contribution in #3
- @raineaeternal Better sync implementation
Full Changelog: v0.3.4...v1.0.0-beta1
make mod early mod
v0.3.4 Make mod file early mod
Quest update
v0.3.3 Commit stuff
Fix some dependency issues
v0.3.2 Cleanup and remove unnecessary dependency
v0.3.1
- Bundle
System.Threading.Tasks.Extensions.dll - Remove unnecessary dependency
v0.3.0
Full Changelog: v0.2.4...v0.3.0
- Fix smooth camera once again in FPFC
- Better pause/resume synchronization (still hit or miss though)
- Fix UI deadlock
- Greatly improve PC memory usage and CPU time
- Attempt to re synchronize Quest and PC song time (in case of lag)
- Much better movement accuracy
- Switch to SocketLib 0.9.0 (currently not stable yet)
- Improves latency on Quest
- Improves CPU time
- More stable
Note:
Incompatible with Quest-RUE at the moment!
Better CPU performance
- Updates paperlog and socketlib to reduce CPU performance
- Fixes disconnect lag
Fix camera movement finally
- Fixed camera movement (works with/without FPFC). Not sure if it already worked on 1.29.1 but it works for 1.31 now (smooth camera compatible)
Fix payse synchronization and FPFC
- Fixes synchronization logic for pause/resume
- Improves logic for handling pause/resume/exit events on Quest
- Disables FPFC for camera
Update both the PC mod and quest mod!