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Add support for baking into mesh vertices #6

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Fewes opened this issue Aug 24, 2019 · 0 comments
Open

Add support for baking into mesh vertices #6

Fewes opened this issue Aug 24, 2019 · 0 comments
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enhancement New feature or request

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@Fewes
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Fewes commented Aug 24, 2019

Best way to do this would probably be to add a post processing step to the bake function where the mesh is copied and the bake result texture is read and stored per-vertex, then create a new asset for the resulting mesh in the output folder. Could get complicated for skinned meshes?

@Fewes Fewes added the enhancement New feature or request label Aug 24, 2019
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