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Integrated World - multibeam sonar #222
Integrated World - multibeam sonar #222
Conversation
Signed-off-by: Yadunund <yadunund@gmail.com>
Signed-off-by: Yadunund <yadunund@gmail.com>
Signed-off-by: Dharini Dutia <dharini@openrobotics.org>
Signed-off-by: Yadunund <yadunund@gmail.com>
Signed-off-by: Yadunund <yadunund@gmail.com>
…le_integrated_seabed Scale integrated world seabed
Signed-off-by: Yadunund <yadunund@gmail.com>
Signed-off-by: Yadunund <yadunund@gmail.com>
We could have two vehicles, one going around different demos and one having the sonar attached to it? It'll great to integrate everything in one launch file/world! |
@quarkytale Since this PR would require an NVIDIA graphics card, I would suggest it stay at a separate launch file. |
Will rebase to the latest Integrated world PR next Monday (KST) check everything fits in. |
Dropping this. Conflict of having an integrated feature demo launch that requires a separate installation process to run multibeam sonar plugin. |
With, Field-Robotics-Lab/nps_uw_multibeam_sonar#38.
A multibeam sonar can be attached to a robot using URDF
This is on top of #217.
I guess this will end up as a separate launch file since it requires NVIDIA gpu and cuda library even though dockwater with -c flag can run it.