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Getting Started

Ken Dearman edited this page Feb 26, 2026 · 14 revisions

Mastering Visage

Welcome to the Visage tutorial series. It is designed to take you from your very first disguise all the way to building a fully automated, audio-visual setup.

Before you begin, here are a few things to keep in mind:

  • Progressive Learning: The initial tutorials will walk you through almost every single click and menu needed to create a Visage. As you become more familiar with the UI, later tutorials will stop holding your hand and focus purely on the new concepts.

  • Sequential Builds: These tutorials are designed to be completed in order. Later tutorials might ask you to apply or modify Visages that you created in earlier lessons.

  • Hidden Gems: Pay close attention to the Tips sections in each tutorial. These contain useful advice that will help you unlock the true power of the module's system.

    Tips: Tips are formatted like this.

  • Module Dependencies: While the core features of Visage work out-of-the-box, Part 2 and Part 3 of this series will require you to use the Sequencer module. I also highly recommend having asset modules installed (like JB2A for spells/animations, PSFX for audio, and FA Nexus for token art) so you have assets available to use during the tutorials.

Tutorial Parts

Part 1: The Fundamentals (Appearances & Manual Control)

Learn the difference between Identities and Overlays, Local and Global Visages, and how to use the Selector HUD, Visage Library, and Visage Editor.

Part 2: Enhancing the Visuals (Lights, Dynamic Rings & Effects)

Introduce Sequencer integration, and native Foundry lighting and dynamic rings.

  • Tutorial 3: The Torch Bearer (Lighting & Sequencer Audio)
  • Tutorial 4: The Raging Barbarian (Sequencer Visuals)
  • Tutorial 5: The Faceless Horde (Using Wildcards)

Part 3: The Automation Engine

Tie Visages to real-time game events so the GM and players don't have to click anything.

  • Tutorial 6: The "Bloodied" Condition (Attribute Triggers)
  • Tutorial 7: The Magic Shield (Status / Active Effect Triggers)
  • Tutorial 8: Creatures of the Night (Event Triggers)

Part 4: The Power User

Manage your Visages efficiently and understand the strategy behind Automations.

  • Tutorial 9: The Visage Librarian (Gallery Actions)
  • Tutorial 10: The Architect's Dilemma (Automation Strategy)

Documentation

Links

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