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System & Module Compatibility Notes
Ken Dearman edited this page Mar 5, 2026
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In the PF2E system, a token's dimensions and image scale are strictly locked to the Actor's statistics to ensure game rules (like reach, flanking, and emanations) work correctly.
If the "Specific System Overrides" game setting is enabled by the GM, then the module handles this lock for you:
- Automatic Unlock: If you apply a Visage that modifies the Dimensions (Width/Height) or Scale, Visage will temporarily unlock the token to allow the transformation.
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Automatic Restoration: If you remove that Visage, or edit the stack so that no active layers are modifying the size, Visage will re-enable the lock.
- Note: This immediately returns control to the PF2E system, which will snap the token back to the correct size for the Actor.
Currently Visage does not work well if Mass Edit is enabled because of the way Mass Edit needs to handle token appearances to support Scenescapes. An update to Visage will be released to fix this.
Visage accepts Tokeniser filenames (which use cache busters after the file type).
- Home
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Getting Started
- Tutorial 1: Creating a Local Identity
- Tutorial 2: Creating a Global Overlay
- Tutorial 3: Lighting & Sequencer Audio
- Tutorial 4: Sequencer Visuals
- Tutorial 5: Using Wildcards
- Tutorial 6: Attribute Conditions
- Tutorial 7: Status / Active Effect Conditions
- Tutorial 8: Event Conditions
- Tutorial 9: Library Actions
- Tutorial 10: Automation Strategy
- Game Settings
- The Visage Selector HUD
- The Visage Library
- The Visage Editor
- System & Module Compatibility Notes
- Advanced Features
- Example Macros