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Raytracing Simulator 2020

Lukas Finnbarr O'Callahan - CSC 418, LEC 0101

This is a simple interactive Unity demo that visualizes the raycasting process in action. Controls are explained in the top-left corner of the screen. All scripts were written by me, and models were obtained for free from TurboSquid.

For all source code and a playable Windows build, see the GitHub repo for this project.

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Final Creative Project for UofT's CSC418: Computer Graphics

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