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General
Unity version: 2021.3.28f1
Fish-Networking version: 4.3.7R.Pro
Description Debug.LogError($"Send rate updated to {sendRate}"); in SyncBase.cs line 152
The log does not have a condition, it seems like a forgotten debug, it spams in PredictedOwner.Awake()
The text was updated successfully, but these errors were encountered:
- Improved refreshed meta files to prevent harmless warning when importing FishNet (#710).
- Fixed LiteNetLib NullReferenceException on connection error (#709).
- Fixed SyncBase not always resetting state on clientHost during server disconnects without exiting play mode (#702).
- Fixed Unity/IL2CPP bug null-check returning incorrectly on nullable DespawnType (#708).
- Fixed NetworkObject serialization failing when networkObject was null (#715).
- Fixed server sending incorrect reconcile tick if the client stopped replicating.
- Changed AdaptiveInterpolationType.VeryLow/Low provide about 50% less interpolation now.
- Fixed PredictionManager.Appended causing overshooting and running non-owner inputs out of order.
- Fixed debug printing when updating a SyncType SendRate (#722).
- Improved exposed ObjectPoolRetrieveOption.FastContains extension (#723).
- Fixed SyncVar value resetting to initial value on clientHost when clientHost would lose observation (#720).
- Fixed codegen not preventing multidimensional array use (#718).
- Fixed LiteNetLib nullReferenceException on client socket error (#715).
- Fixed SyncTimer using incorrect delta when calling Update(float).
General
Unity version: 2021.3.28f1
Fish-Networking version: 4.3.7R.Pro
Description
Debug.LogError($"Send rate updated to {sendRate}");
inSyncBase.cs
line 152The log does not have a condition, it seems like a forgotten debug, it spams in PredictedOwner.Awake()
The text was updated successfully, but these errors were encountered: