A project developed with QT by Aleix Gabarró, Óscar Hernández and Jonathan Molina-Prados.
- Mouse Picking (rendering entities in a texture):
- Editor background and grid:
- Deferred Shading Pipeline:
- SSAO Graphic Technique:
-
Settings: From the misc settings tab you can edit different properties from the engine such as:
- Camera:
- Speed
- FOV Y
- Enviroment:
- Background color: Change the color of the background
- Outline color: Change the color of the outline
- Outline width: Change the width of the outline
- Editor visual hints:
- Grid: Activate/Deactivate the grid
- Light sources: Activate/Deactivate the light sources
- Selection outline: Activate/Deactivate the outline
- Rendering:
- SSAO: Activate/Deactivate the SSAO
- Camera:
-
Controls:
- LMB: Select Entities by left-clicking them in the scene or the hierarchy window.
- F: Focus the selected entity.
- RMB + WASDQE: Navigate through the scene in a first person point of view.
- RMB + Panning: Look around.
- SPACEBAR + RMB + Panning: Orbital camera around the selected object.