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I want to be able to set the hsv attribute of blocks when creating them for levels. I've tried implementing it myself but I can't get it quite right.
What I have identified so far is that GameProperty 43 is the hsv value, 41 means to use hsv on base (I think 42 is to use hsv on detail, havent checked). For whatever reason when I tried implementing this myself, every block's scale (even ones that arent being created by the program) just completely breaks and gets set to 0.20.
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enhancementNew feature or requestNew feature or request