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Some of my snippets and other bits for the Godot game engine.

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GodotThings

These are some of my snippets and other bits for the Godot game engine. Note that I don't go into too much detail about how to set these things up properly, so some general knowledge about shader programming and how they are used in Godot is expected.

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Thing Description
Smooth Pixel Filtering A shader snippet for "smooth pixelated" filtering, eliminating most aliasing artifacts.
Procedural Checkerboard A spatial material useful for blocking out levels. It displays a checkerboard pattern along all axes.
Color Grading (work in progress) A simple post process shader that can be used for color grading.

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Some of my snippets and other bits for the Godot game engine.

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  • GLSL 100.0%