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Quest 64: Recompiled Archipelago Edition 1.4.0
This is a heavily modified version of the Quest 64 recompilation by Rainchus.
The game is rebuilt as a native Windows program, with a hardware renderer, widescreen, gamepad support, a randomizer and an Archipelago connector.
This was built with Claude vibe coding, a lot of testing and help from the Quest 64 community.
No game code or data is included. You supply your own Quest 64 (US) ROM,
which the program asks for on first run and keeps in %LOCALAPPDATA%\Quest64Recompiled\.
What's in the download
- Quest64Recompiled-1.4.0-Windows.zip:
Quest64Recompiled.exeand the assets it needs, plusq64music.exe, the music converter: it turns a MIDI, an.ootrspack or an OoT sequence into the format the game wants, for the custom music feature. - quest64.apworld: the Archipelago world. Put it in
Archipelago/custom_worlds. - Quest64Recompiled.yaml: the player template. Fill it in and put it in
Archipelago/Players.
Unzip anywhere and run it. Settings, saves and logs live in %LOCALAPPDATA%\Quest64Recompiled\, not next to the exe, so this folder can be replaced wholesale when updating.
Press Esc (or Select/Back on a controller) in game for the config menu. F5 opens the Cheats tab and F6 the Randomizer tab.
Features
Randomizer
- Port of Merrow: spells, items, chests, drops, gifts, wingsmiths, Lost Keys, Shannon hints, table and stat shuffles, and its quality-of-life and door options
- Enemy Randomizer with logic: every area gets a monster set, and every monster is scaled to the area it appears in
- Spirit Location Randomizer
- Chest Location Randomizer
- Boss Spells (hangedmandesign/merrow#6)
- Shuffle Boss Order, with the Grand Abbott telling you which boss is in which arena
- Full RGB colour spectrum for randomized cosmetics
Archipelago
- The port speaks the Archipelago protocol itself, so there is no separate client to run
- Chests, gifts, spirits, bosses and monsters killed are checks
- Mammon's World can be gated behind the Eletale's Book, beating every boss, beating every kind of monster, or both; the Grand Abbott tells you what your seed needs
- Each boss can be held out of the game until his "Soul" is found
- The seed's settings come from the yaml: randomizer, enhancements and cosmetics
- With the Enemy Randomizer on, the apworld decides where every monster is, so enemy checks are always in logic; Ensure All Enemies Appear makes every kind findable
- Wings in Pool: two, one or no pairs of each wing in the item pool
- Wings can always be used indoors
- Archipelago logo on the title screen while connected
Tracker (new)
- Item tracker: the six boss items and the six wings, with how many of each you hold
- Check tracker: every check by area, found ones lit and the rest greyed out, with the area you are in opened; also shown in the Tracker tab
- Notes window to type in, resizable from its corner
- Windows can be moved and resized with the mouse, then locked in place
- Options for titles, borders, wings and each window's background
Inbuilt Mods
- Hard Mode by Landmine36
- Easy Mode
Enhancements
- JP Healing Amounts (Healing Lv2)
- JP 5-turn Magic Barrier
- JP Boss MP Rewards: bosses raise max MP as well as max HP (new)
- JP custom animations for stat level ups
- Double Experience: level, stat, or both (new)
- Fast MP Recovery (new)
- Show spell learnt
- Stack Items: consumables and wings stack in the bag
- 150% speed Faster Walking
- Speedrun Timer
- Exit From Anywhere (Controls menu)
- Reset button (Controls menu)
Fun
- One Hit KO
- N64 Mode
Audio
- Music and sound effect shuffling
- Custom music and fanfares
- Show the name of the song playing
Layout
- Notification bar
- Adjust the HUD
- Remove the black borders
- Minimap with bindable zoom controls, placed and sized with the HUD (new)
- Hide Compass (new)
New in 1.4.0
- Tracker tab: item tracker, check tracker and notes windows, in the style of Ship of Harkinian.
- Minimap with zoom in / out (bind them under Controls), and Hide Compass, both in Layout.
- Archipelago: enemy placement decided by the apworld, so enemy checks follow the real placement; Ensure All Enemies Appear; Wings in Pool; the all-monsters portal no longer counts the monsters that only live behind it; monsters only found in Mammon's World hold filler.
- Grand Abbott states the portal requirement for your seed, and which boss is in which arena.
- New yaml options:
wings_in_pool,ensure_all_enemies,jp_boss_mp_rewards,double_exp,fast_mp_recovery. - Logic: the Level Up item is now classified as useful rather than progression, since no rule depends on it. The apworld no longer sends every location id in slot_data; the game works out its slot's locations from the options it already receives.
- Stack Items fix: using an item from a stack no longer breaks the stacks and spits later items out separately. Wings now stack.
- Generate a new seed with this apworld to use the new options. Seeds from older apworlds still connect.
Built on
N64Recomp and N64ModernRuntime by Wiseguy
RT64 by Dario
Rainchus/Quest64-Recomp recomp build by Rainchus
Merrow randomizer by Hangedman
Hard Mode by Landmine36
APCpp Archipelago client library by N00byKing, and Archipelago
Quest64-Decomp by Rainchus, which found the compass
Quest-64-Lua-Resources by vbhayden, whose map script the minimap is built on
Ship of Harkinian, the model for the tracker
GamepadMotionHelpers by Jibb Smart, RmlUi, and the Jost, Lato, PromptFont and Noto Emoji fonts
Full notices are in THIRD_PARTY_NOTICES.md in the zip. Quest 64: Recompiled is licensed under the GNU GPL v3; the licence text is in COPYING.