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LiquidVR SDK v1.0.3.20

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@jstewart-amd jstewart-amd released this 19 Jan 22:06
· 4 commits to master since this release

The LiquidVR™ SDK is a DX11-based platform designed to simplify and optimize VR development.

LiquidVR™ provides a D3D11-based interface for applications to access the following GPU features: Async Compute, Multi-GPU Affinity, Late-Latch, and GPU-to-GPU Resource Copies.

  • Async Compute : Provides in D3D11 a subset of functionality similar to async-compute functionality in D3D12.
  • Multi-GPU Affinity : Provides explicit multi-GPU control via ability to send D3D11 API calls to one or more GPUs via an affinity mask.
  • Late-Latch : Provides ability to reduce input or tracking latency by reading constant data updated by the CPU after the original D3D11 calls.
  • GPU-to-GPU Resource Copies : Provides ability to copy resources between GPUs with explicit control over synchronization.

Release Notes

Initial release on GitHub.