The LiquidVR™ SDK is a DX11-based platform designed to simplify and optimize VR development.
LiquidVR™ provides a D3D11-based interface for applications to access the following GPU features: Async Compute, Multi-GPU Affinity, Late-Latch, and GPU-to-GPU Resource Copies.
- Async Compute : Provides in D3D11 a subset of functionality similar to async-compute functionality in D3D12.
- Multi-GPU Affinity : Provides explicit multi-GPU control via ability to send D3D11 API calls to one or more GPUs via an affinity mask.
- Late-Latch : Provides ability to reduce input or tracking latency by reading constant data updated by the CPU after the original D3D11 calls.
- GPU-to-GPU Resource Copies : Provides ability to copy resources between GPUs with explicit control over synchronization.
Release Notes
Initial release on GitHub.