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Smoother sending: Replaced per-frame FlushRenderingCommands() with a small async GPU task + wait. This avoids flushing the whole render pipeline every frame.
Fixes
Fixed crash risk: Removed CurrWrappedResource->Release() (which was never set) and now only manage StagingRHI and StagingWrapped11.
Fixed resource leaks:EndPlay now deletes SpoutBridge and clears the staging texture, avoiding leaks when levels or games close.
Compatibility
Prebuilt binaries: UE 5.2.1 and 5.4.4.
Source: Should compile on other UE5 versions. If you run into issues, open an issue with your engine version — I’ll try to provide a packaged build ASAP.
How to use
Copy the plugin to YourProject/Plugins/Spout2_DX12/.
Open the project (Editor will pick up required DLLs).