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Clustered shading on Android sample
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CPUT
Media
jni
modules/ndk
res
AndroidManifest.xml
ClusteredShadingAndroid-Debug.vgdbsettings
ClusteredShadingAndroid-Release.vgdbsettings
ClusteredShadingAndroid.filters
ClusteredShadingAndroid.sln
ClusteredShadingAndroid.vcxproj
ClusteredShadingAndroid.vcxproj.filters
ClusteredShadingWindows.cpp
ClusteredShadingWindows.sln
ClusteredShadingWindowsGL.vcxproj
ClusteredShadingWindowsGL.vcxproj.filters
Intel Sample Source Code License.txt
README.txt
ant.properties
build.xml
gcc_Debug.h
gcc_Release.h
premake5.exe
premake5.lua
project.properties
sample.lua
sampleConfig.lua

README.txt

Intel Corporation - Clustered Shading on Android

This sample demonstrates several techniques for shading a scene with many lights

Note: “Media Elements” are the images, clip art, animations, sounds, music, shapes, video clips, 2D Images, 2D and 3D Mesh’s and mesh data, animation and animation data, and Textures included in the software. This license does not grant you any rights in the Media Elements and you may not reproduce, prepare derivative works, distribute, publicly display, or publicly perform the Media Elements.

Note: The source code sample is provided under the BSD license.  See the license within the sample source directory for additional details.


Build Requirements
==================
Install the latest Android SDK and NDK.
    http://developer.android.com/sdk/index.html
    http://developer.android.com/tools/sdk/ndk/index.html

Add the NDK and SDK to your path :
    export PATH=$ANDROID_NDK/:$ANDROID_SDK/tools/:$PATH

To Build:

1. cd to ClusteredShadingAndroid\CPUT folder

2. Build the CPUT:
    ndk-build

3. cd to ClusteredShadingAndroid folder

4. First time only, you may need to initialize your project :
    android update project -p .

5. Build the NDK component :
    ndk-build
    
6. Build the APK
    ant debug
    
7. Install the APK
    adb install -r ./bin/NativeActivity-debug.apk

8. Run it.
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