Azurite is a 2D Java game engine built by the Games with Gabe Discord/YouTube community.
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Watch the introduction video
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Check the Project Board
- Modern OpenGL through the LWJGL 3 library for fast GPU rendering.
- Entity Component System
Name | Support | Render Context |
---|---|---|
Windows | Working | OpenGL 330 |
macOS | Working | OpenGL 3.3 Core |
Debian / Ubuntu | Working | OpenGL 330 |
Arch / Manjaro | Working | OpenGL 330 |
Other Distros | Planned | OpenGL 330 |
FreeBSD | Planned | - |
Android | Planned | OpenGL ES |
IOS | Not Planned | - |
public class Main extends Scene {
public static void main(String[] args) {
Engine.init(1920, 1080, "Azurite Engine Demo In Comment", 1.0f);
Engine.scenes().switchScene(new Main());
Engine.showWindow();
}
public void awake() {
Graphics.setDefaultBackground(Color.BLACK);
camera = new Camera();
...
}
public void update() {
...
}
}
public class Main extends Scene {
GameObject player;
Sprite s;
public static void main(String[] args) {
Engine.init(1920, 1080, "Azurite Engine Demo In Comment", 1.0f);
Engine.scenes().switchScene(new Main());
Engine.showWindow();
}
public void awake() {
Graphics.setDefaultBackground(Color.BLACK);
camera = new Camera();
player = new GameObject();
s = new Sprite("src/assets/sprite.png");
player.addComponent(new SpriteRenderer(s, new Vector2f(100)));
}
public void update() {
if (Keyboard.getKeyDown(GLFW.GLFW_KEY_SPACE))
player.transform.add(new Vector2f(1, 0));
}
}
- OpenGL capable graphics card (minimum
core 330
) - OpenGL capable graphics driver
- Java 11
To begin contributing, create a fork of this repository. Using intellj, import this project from existing sources as a gradle project. Build gradle, then run the Main scene (located in the scenes package). Follow this link for tutorials on cloning and importing to either Intellj or Eclipse.
Copyright (c) 2023 MIT License
Discord Server in the #azurite-development channel