New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Release 3.7 #1328
Merged
Merged
Release 3.7 #1328
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Added missing VS2012 template files to Empty template
Tweak Vagrant
corrects getrandom to behave as documented.
Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format) This correctly utilizes the forest object's datafile field if it's set. If not, it will create a new forest item with the missionPath\missionName.forest convention. This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break. Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash. This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
Issue 1227
…se them. Fixes issue #1289
…errain cached textures.
Case-sensitive filenames for Linux
Add more info to fatal assert in SceneContainer
Corrected another filename case
tsForestItemData: default to no bounds instead of crazy bounds
I wonder when they disappeared.
Added toolbar expand button images.
Apply vignette settings properly for #1302
Fixed a issue with the terrain blending having hard-edges.
Soon 😅. Two more PRs, both of which have been confirmed IIRC, just need to merge and package. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
No description provided.