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Release 3.7 #1328

Merged
merged 35 commits into from Jun 24, 2015
Merged

Release 3.7 #1328

merged 35 commits into from Jun 24, 2015

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du3anp
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@du3anp du3anp commented Jun 14, 2015

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LukasPJ and others added 30 commits November 8, 2014 04:58
Added missing VS2012 template files to Empty template
corrects getrandom to behave as documented.
Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)

This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.

This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.

Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.

This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
Case-sensitive filenames for Linux
Add more info to fatal assert in SceneContainer
tsForestItemData: default to no bounds instead of crazy bounds
I wonder when they disappeared.
@crabmusket
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Soon 😅. Two more PRs, both of which have been confirmed IIRC, just need to merge and package.

@crabmusket crabmusket added this to the 3.7 milestone Jun 15, 2015
crabmusket added a commit that referenced this pull request Jun 24, 2015
@crabmusket crabmusket merged commit 39f0e26 into development Jun 24, 2015
@crabmusket crabmusket deleted the release-3.7 branch June 24, 2015 09:01
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7 participants