Spawner for zeds. Started as a modification of the this version, but now there is almost nothing left of the previous mutator, lol
- spawn without increasing zed counter;
- spawn depends on the number of players;
- cyclic spawn (useful for endless mode);
- separate spawn for special waves and boss waves;
- spawn after a certain percentage of killed zeds.
Note: If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow these instructions instead of what is described here.
- Install Killing Floor 2, Killing Floor 2 - SDK and git for windows;
- open git-bash and go to any folder where you want to store sources:
cd <ANY_FOLDER_YOU_WANT>
- Clone this repository and go to the source folder:
git clone https://github.com/GenZmeY/KF2-ZedSpawner && cd KF2-ZedSpawner
- Download dependencies:
git submodule init && git submodule update
- Compile:
./tools/builder -c
- The compiled files will be here:
C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\
If you find a bug, go to the issue page and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it.
Attaching your KFZedSpawner.ini and Launch.log can also be helpful.