An incremental game based on The Prestige Tree. Collect sand, which can then be made into rocks, which can be used in upgrades. Eventually, your rocks will start to retain heat and melt into magma, or stack high enough to generate pressure. From there, you can make glass, which can collect water, refine rocks into metal, and eventually create life - hope for the world.
Layer 1, Row 0. A normal layer based on sand, with a prestige requirement of 10 and gain exponent 0.67.
- Sedimentary: Rocks boost sand generation.
- Simple Sifting: Sand generation gets *1.3.
- Rock Collector: Rock gain gets *1.15.
- Metal Detector: Rock Collector's effect also boosts Metal.
- Igneous: Rocks boost magma generation.
- Sift Deeper: Sand boosts the Simple Sifting effect.
- Super Collector: Sand boosts the Rock Collector effect.
- Collector Collector: Rock Collector's effect slightly boosts itself.
- Metamorphic: Pressure boosts the Igneous effect.
- Complex Sifting: Greatly boosts the Simple Sifting effect when you have at least 1e9 sand.