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Achieve accurate translation y offest with text display as passengers #4440
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Confirmed Bug
The bug reported is confirmed and able to be replicated.
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onebeastchris
moved this to Collisions/Offsets
in Contributor help guide: Issue overview
Feb 15, 2024
onebeastchris
added
the
Confirmed Bug
The bug reported is confirmed and able to be replicated.
label
Feb 15, 2024
could you test if #4676 resolves this issue? |
that would likely be related to the offset of the display entity mount itself, and unrelated to that PR :p |
I balanced the offset difference in 4503e45 |
Closing as completed - the latest commit should resolve this. |
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Describe the bug
Currently, if you add a text display as a passenger to a player, with the right offset you can achieve something like this:
But on bedrock since text displays don't exist, there is a workaround with armor stands as passengers to create multi lines.
The translation offest is not handled and with that the lines are inside the skin of the player.
To Reproduce
I made a custom plugin to replace current nametag system: https://github.com/alexdev03/UnlimitedNametags/tree/packet-based
Expected behaviour
On bedrock there should be n more lines based on the text display offest in entity metadata packet (Display#11). Maybe you could find a formula to calculate the number of lines from a float y value.
Screenshots / Videos
Server Version and Plugins
I'm using geyser velocity and a paper fork 1.20.4 backend.
Geyser Dump
https://dump.geysermc.org/G6hEiqmDkQhRcaRSwPTSzuU0VEPMm20u
Geyser Version
Geyser version 2.2.2-SNAPSHOT (git-master-19c6648) (Java: 1.20.4, Bedrock: 1.20.40/1.20.41 - 1.20.60/1.20.61)
Minecraft: Bedrock Edition Device/Version
1.20.60
Additional Context
No response
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