Personal project to create a DMG/CGB Emulator/Interpreter in C++. Mostly to learn about both emulation and C++.
Currently passes Blargg's CPU instruction test and instruction timing test. Many games play fine, and sound works.
Created in Visual Studio 2017. Requires SDL2. SDL2 Directory path defined in $(SDL2_PATH), using a property sheet named "CustomProps.props" which is defined in the gitignore.
https://www.libsdl.org/download-2.0.php
Copyright (C) 2016 GhostSonic
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.