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v4.1.1
Small update that adds the ability to recompile .scp script edits. Also fixes auto launching Dolphin since that was bugged to go off 100% of the time for some reason (it ignored your settings).
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Fixed an issue where Dolphin could launch automatically even when disabled.
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Improved handling of missing or invalid Dolphin paths.
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Settings for auto-launch now save and apply correctly.
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Added an optional “Recompile Scripts” checkbox in the Packing tab.
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->When enabled, the tool automatically recompiles all .scp game scripts using the existing DOGCodeCompiler before packing your mod.
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->Updates a progress bar so you can see how much is left (it does all the scripts at once so it's a lot)
upcoming items:
- recruit creator
- ability to see and modify which recruits are in which towns
- adding new schools to the pool so that they can appear as opponents
- intelligent script recompilation so that it only recompiles files that were edited since the last recompile (initial compile will still require full run)
(I definitely didn't skip 4.1.0 because it's on my main PC and not pushed to the cloud yet....)