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Water #348
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Thats actually a pretty neat idea for an addition to the demo, I need to think some about this |
so I have some ideas for this:
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@pietru2004 this is how I was going about water in unreal engine mobile pipeline. No post processing of any kind. All color and lighting are driven through material. I'm thinking about remaking this, different and likely better, in Godot 4. The colors are driven from a world position height value and color curve. Ignore the top water effect. Was debugging an android vulkan thing in unreal at the time. |
Looks nice |
I think there should be a demo for water diving (clear and mudy).
Swim mechanic could be made with mix of gliding flap motion and fly, but with hand actions for swim in directions.
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