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Add Water Demo #393

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wants to merge 240 commits into from
Closed

Add Water Demo #393

wants to merge 240 commits into from

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pietru2004
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@pietru2004 pietru2004 commented Feb 25, 2023

Water demo with usage of flight movement - Water effect works best with Forward+

Folder swim_demo

Also I did not change settings other then disabling this
obraz
and re-enabling it later after seeing this
obraz

Related - #348

Malcolmnixon and others added 30 commits February 6, 2022 09:59
Add configuration setting for head height
Show Script-generated PlayerBody in scene tree-view
Make some improvements to the readme file
Added collision layer and mask exported properties Added setget to radius to update the collision view in the editor
…unnecessary NodePath exports in preference for ARVR_Helpers

Modified PlayerBody and movement functions to use new ARVRHelpers script.
Modified PlayerBody and movement functions to use new ARVRHelpers
Added collision layer and mask exported properties
…Body velocity jumping Modified Jump Detection to support jumping with only the players jump

Moved jumping into PlayerBody. Added function to detect player jump (body and arms).
Added code to detect player jump movements
Improved the responsiveness of snap-turning
Added Flight movement provider Removed flying from Direct movement provider Modified Glide movement provider default order to be after flight
…event. Added ALT button with many additional keys.

Updated Viewport_2D_in_3D to pass keyboard events down to the contained viewport. Added VirtualKeyboard_2D, and Virtual_Keyboard which hosts it in a Viewport_2D_in_3D.
Modified PlayerBody to service active MovementProviders even when disabled so they can handle disabling activities
Minor code cleanups based on gdlint warnings
Added stop_on_slope option to GroundPhysicsSettings. Modified PlayerBody to implement stop_on_slope by skewing gravity to the ground-contact slope.
Fix disabling movement providers with active states
Made sliding on slope an optional feature
…ity.

Modified flight movement toggling to be done in _process, so flying can be disabled even if an exclusive movement (such as climbing) is being performed.
Modified jumping to use ground slope
…highlight changes.

Added a highlighter object which reacts to highlight_updated by changing mesh materials.
Added a highlighter object which reacts to highlight_updated by showing/hiding itself (and children).
Added a highlighter object which reacts to highlight_updated by showing/hiding a billboard target ring.
… script, so the scene isn't necessary.

Tuned JumpDetect default arm-jump threshold based on testing.
Enhanced pickable object highlighting
…ppling movement Modified grappling platform and tower to be on grappling-target layer (#426)

gdlint fix

Updated VERSIONS.md
* Added menu options to the editor to turn on OpenXR and set physics layers.

gdlint cleanup

* Added new grappling-target layer

Updated VERSIONS.md with description of changes
Fixed bone group names for LeftHand and RightHand.
Fixed bone group names for IndexFinger.
…This saves the main_menu_level having to load all scenes at startup. (#422)

Minor cleanup
Malcolmnixon and others added 22 commits April 4, 2023 08:34
Updated scenes to remove new default movement speed.
Merged additional fixes for Grab Handles layer and usage.
Modify connect_scene_signal to match Godot 4 connect
Fixed demo splash-screen image reference in godot-xr-tools addon
Modify ToPointerDemo teleporter to go to the pointer_demo scene.
feat(demo): make teleport "beam" visible only if teleport is active
Added BPTC support to Windows and Linux exports
…cenes.

Updated physics settings.

Added check of environment property to scene_base.gd Renamed default_env.tres to demo_env.tres

Fix spacing
Cleanup of environments and physics settings
@pietru2004 pietru2004 closed this May 4, 2023
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I am gona be recreating repo

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