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Unity-Smoothed-Particle-Hydrodynamics
Unity-Smoothed-Particle-Hydrodynamics PublicSPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
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Unity-Pathfinding-3D
Unity-Pathfinding-3D PublicA blogpost-repository about how to do pathfinding in 3D using a sparse voxelisation octree (SVO) with a specialised A* pathfinding algorithm using Unity in C#.
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The overlap check of “Fast Parallel ...
The overlap check of “Fast Parallel Surface and Solid Voxelisation on GPUs” by Schwarz and Seidel in C# in Unity visualised on a single triangle 1using System;
2using System.Collections.Generic;
3using UnityEngine;
45[Flags]
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Discregrid
Discregrid PublicForked from InteractiveComputerGraphics/Discregrid
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
C++
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AngusJohnson/Clipper2
AngusJohnson/Clipper2 PublicPolygon Clipping and Offsetting - C++, C# and Delphi
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