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Version 0.1

Only works on 64-bit installs of Launchbox


A plugin for Launchbox that allows adding non-installed games from Excuse the sloppy and inconsistent code, it's the first C#/.NET/Visual Studio project for me.


  • login in to via popup browser
  • store authentication token so no further login is needed
  • select platform for games import
  • option to skip already imported games and games with the same title

At the moment there are two import modes:

  1. Start with Galaxy

Sets the application path to gog Galaxy with a game id as starting parameter. This allows to install and start the game via the Galaxy client.

  1. Download Installer

Sets the application path to a download link for the game installer of your choice (language, editions etc.) but that's it. After installing you have to set the path for the game's executable yourself.

Download and Installation

Download the binaries from here unzip and copy the contents of bin/ to a new folder in the Launchbox plugin folder (e.g. launchbox/plugins/gogplugin).

If necessary unblock the .dll libraries via context menu -> Properties.

You should now find the item "import games from" in the tools menu of Launchbox.


To use the source code in a new Visual Studio 2017 project follow this steps:

  1. Select "New.." -> "Project from existing code" creating a class library project form the folder "gogPlugin"

  2. If CefSharp and Json.Net references are not added automatically, run the following command in the Package Manager Console: Update-Package -reinstall

  3. In order to make CefSharp work, set your project and soution platform to x64.

In gogData.cs you can find a lot of automatically generated classes for deserializing calls to the gog api with for getting game information. Most of them are yet unused but should provide a good base for additional features.

Unofficial gog API docuentation:

Tool for generating C# classes from json structures:

Launchbox Forum thread:

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