The vehicles portion of the UT3Style mod for Unreal Tournament 2004.
- Clone this git repository into the
UT2004
folder. - Download all the required binary dependencies. This is done by running
FetchBinaries.sh
. This will put binaries into the usual subdirectories one directory above the working directory. You can override the directories by setting environmental variablesTEXTURES_DIR
,ANIMATIONS_DIR
,SOUNDS_DIR
,STATICMESHES_DIR
andSYSTEM_DIR
. The script is smart and will only update your files when necessary.- On Linux, simply run:
./FetchBinaries.sh
- On Windows, download wget64.exe and place it in
C:\Program Files\Git\mingw64\bin\
aswget.exe
(renaming is important!), then open Git Bash, go to the directory you have this git repository cloned in and also run./FetchBinaries.sh
just like on Linux.
- On Linux, simply run:
- Obtain and install the
UT3Common
package. - Add to your
UT2004.ini
these lines, after the otherEditPackages
lines:
EditPackages=RagdollMadness
EditPackages=EONS-Scorpion_BETA3
EditPackages=UT3Common
EditPackages=UT3Vehicles
- (Re)move the
UT2004/System/UT3Vehicles.u
file. - Run
ucc.exe make
from the command prompt, this should create aUT3Vehicles.u
file inUT2004/System
.
The Binaries.csv
file is supposed to always be consistent. Travis CI ensures that it is. If the image above shows a build failure, that means it has gone out of sync (dead URL etc.) and needs to be put back into sync.
Currently Travis is not testing building the whole thing itself, since it relies on UT2004 being installed.