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changes to move gles2 shader header file generation into external script #2

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changes to move gles2 shader header file generation into external script instead of internal python logic. This should avoid the race condition previously found when running parallel builds.

Note that these changes resolve the race conditions for these files, but building with -j6 revealed similar issue with other generated header files. Likely you'll need to do this for all such logic.

Also note that the changes to platforms/windows/detect.py should be propagated to all the other platforms which specify the GLSL120GLES builder.

…ipt instead of internal python logic. This should avoid the race condition previously found when running parallel builds
@Griefchief
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Thank you!

I want to ask (out of politeness and legalise): can i push this commit together with my changes to the Godot repo under the MIT licence?

@bdbaddog
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yes. You'll want to add similar changes in the other platforms detect.py.

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