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shartte edited this page Apr 2, 2015
·
35 revisions
Map Properties (map.prp)
Found in the map directory. Has the following structure:
struct {
intartId; // Lookup key for art/ground/ground.mesintunused; // Mostly 0, sometimes garbage (cccccccc, stack pointers)uint64_tlimitX; // Seems to be number of tiles on X axis. Always 960uint64_tlimitY; // Seems to be number of tiles on Y axis. Always 960
};
Map Start Location (startloc.txt)
This file is actually optional. It may have been used for the start location within the editor only.
The format is a simple text file that has a X position on the first line and Y position on the second line.
Example (for Hommlet):
487
506
Measured in tiles. It is stored in memory location 0x10AA9590 as a 64-bit integer (lower 32-bit are X, upper 32-bit are Y).