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v1.4.1

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@Gedthub Gedthub released this 18 Aug 21:22
· 11 commits to main since this release

Fixes

  • Single-item session no longer skips the "all votes in" save. CheckAllResponsesReceived built its de-spam key (stateHash) from the session index only, so two consecutive single-item sessions both hashed to "1-". When every response arrived within one debounce window (no intervening not-all-responded pass to reset the guard), the second session collided with the first's saved state and was silently skipped — leaving no /gm history entry to reopen after closing the frame. A 2-item session ("1-2-") never collided, which is why the bug only showed with a single loot. stateHash now includes item_id + awarded_to, so distinct loot is always distinct.
  • Awarding an item in a reloaded session now updates /gm history. Restoring a session via /gm history sets isHistoricalLoad, which used to short-circuit every auto-save — so an award made on the reloaded session reached RCLootCouncil's own history but never /gm history (it kept showing the item as un-awarded; the only workaround was left-clicking the GuildMastery badge to force a save). The guard is now removed from AutoSaveFromRC only: it runs solely from the Award/EndSession hooks (never from the re-injection cascade, which still goes through the guarded CheckAllResponsesReceived/RefreshCurrentSessionVotes), so the award is persisted through the normal 5-minute-dedup save and updates the reloaded entry in place.
  • Candidate roles no longer show "None" after a reload. RCLootCouncil freezes candidate.role at announce time (player.role or "NONE") and never refreshes it, even though it keeps specID up to date. Old/late entries therefore stored role = "NONE" while the spec was perfectly known, and the reload displayed "None". The role is now derived from the spec (GetSpecializationInfoByID) when the stored role is missing/NONE — applied both at save time and on reload.

Tooling

  • Offline test suite gains singleitem and reloadAward regression scenarios (both proven to fail without their fix); real-RC 3.23.0 reload harness and a headless web-API driver validate the same paths end-to-end.
  • CI now publishes to CurseForge automatically via BigWigsMods/packager (on each vX.Y.Z tag), in addition to the GitHub release.