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Gustavobb/README.md

Hey 👋, I'm Gustavo Braga!

I'm a computer engineer specialized in computer graphics and shaders, with extensive experience in spatial computing, digital twins, and machine learning. I’ve developed numerous VR/AR/MR applications for platforms like VisionPro, Quest devices, HoloLens, Magic Leap, and more. I also build games using Unity, Unreal, and Godot. I currently work at Doge Labs Inc, a company that built Big Ballers VR, the number #1 sports VR game on the Quest store!

I'm deeply passionate about visual simulations, working with compute shaders, fragment shaders, and VFX Graph, and I'm fascinated by the art and challenges of computer-generated illusions.

Check out my visual experiments, simulations, and games here! Feel free to reach out: guubebra@gmail.com 📧

Some of my work with bio-inspired simulations using shaders 🐞

3D Boids 3D CA Physarum
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Clusters Primordial Particle System Multiple Neighborhood Cellular Automata
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Reaction Diffusion Game of Life 3D Diffusion Limited Aggregation
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And much more at my page.

Pinned Loading

  1. UnityNonEclidianGame UnityNonEclidianGame Public

    Non euclidian game in unity

    C# 18 5

  2. cpu-clock cpu-clock Public

    a clock using made cpu

    VHDL

  3. Renderizador Renderizador Public

    Forked from lpsoares/Renderizador

    Renderizador base para o curso de Computação Gráfica

    Python

  4. HoloLens2-Unity-Tutorial HoloLens2-Unity-Tutorial Public

    Tutorials to help you get started with HoloLens 2 in Unity

    15

  5. RayMarching RayMarching Public

    Ray Marching algorithm in Unity

    C#

  6. LiDARUnityDepth LiDARUnityDepth Public

    Uses IOS LiDAR to reconstruct mesh

    C#