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v1.0.2
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Added
Added configurable backpack inventory slot upgrades.
Added per-player inventory progression system.
Added lobby upgrade chest for purchasing additional inventory slots.
Added support for shared gold economy when purchasing inventory upgrades.
Added locked slot visual overlays with tele-lock mesh rendering.
Added automatic slot locking/unlocking synchronization.
Added multiplayer-safe inventory upgrade networking.
Added localized upgrade text support.
Added English and Brazilian Portuguese localization support.
Added shopkeeper purchase feedback integration.
Added purchase sound effects and NPC reactions after successful upgrades.
Added configurable upgrade pricing:
Base slot upgrade price
Upgrade price multiplier
Added support for disabling the upgrade system entirely while keeping all slots unlocked.
Added inventory full handling for potion ingredients and custom interactables.
Added runtime UI refresh for slot overlays and upgrade states.
Changed
Completely refactored extended inventory UI layout system.
Reworked slot positioning to use deterministic absolute positioning.
Improved inventory frame alignment and spacing.
Improved offhand slot alignment and scaling.
Improved locked slot visuals and overlay rendering.
Improved inventory interaction validation.
Improved multiplayer synchronization for inventory upgrades.
Improved tooltip behavior for locked/full inventory states.
Fixed
Fixed players being able to store items in locked inventory slots.
Fixed mouse scroll selecting locked slots.
Fixed locked slots accepting drag/drop interactions.
Fixed inventory pickup validation when extra slots are locked.
Fixed inventory full tooltip inconsistencies.
Fixed potion ingredient tooltip not displaying "Inventory Full".
Fixed upgrade chest not respawning after returning to the title screen.
Fixed locked slot overlays not refreshing immediately after upgrades.
Fixed several inventory UI alignment issues.
Fixed frame positioning inconsistencies between regular slots and offhand slot.
Fixed purchase SFX playing when upgrades failed.
Fixed multiplayer purchase confirmation behavior.
Fixed several UI layering and overlay positioning issues.
Technical
Added runtime mesh-to-sprite rendering for tele-lock slot icons.
Added server-authoritative inventory upgrade purchases.
Added custom Mirror networking handlers for upgrade synchronization.
Added helper utilities for locked slot validation and inventory state checks.
Added automatic UI rebuild and refresh logic for inventory overlays.
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