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🍽️ Eatable System (Unity C# Sample)

μ‹€μ œ 슈퍼먹방 λ“œλž˜κ³€μ— μ‚¬μš©ν•œ μ½”λ“œμž…λ‹ˆλ‹€.

βœ… ꡬ쑰 μ„€λͺ…

  • IEatable: 먹을 수 μžˆλŠ” 였브젝트λ₯Ό μœ„ν•œ μΈν„°νŽ˜μ΄μŠ€
  • EatableBase: 곡톡 둜직 처리 (μ΄νŽ™νŠΈ, 점수, 이벀트 λ°œν–‰ λ“±)
  • EatableDog, EatableCivilian, EatableCar: EatableBase 상속받은 클래슀 (λΉ„λͺ…, 폭죽 μ΄νŽ™νŠΈ λ“±)

🎯 섀계 μ² ν•™

μΈν„°νŽ˜μ΄μŠ€ 기반 섀계λ₯Ό 톡해 μœ μ—°μ„±κ³Ό μž¬μ‚¬μš©μ„±μ„ ν™•λ³΄ν•˜μ˜€μœΌλ©°,
FirstRespond / SecondRespond 두 좔상 λ©”μ„œλ“œλ‘œ κ°œλ³„ ν”Όλ“œλ°± λ‘œμ§μ„ λΆ„λ¦¬ν–ˆμŠ΅λ‹ˆλ‹€.

πŸ“ 폴더 ꡬ쑰

/EatableSystem/ β”œβ”€β”€ IEatable.cs β”œβ”€β”€ EatableBase.cs β”œβ”€β”€ EatableDog.cs β”œβ”€β”€ EatableCivilian.cs └── EatableCar.cs

πŸ”— For more info, see my Notion Portfolio here

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MCD sample code for implementing edible objects based on Unity for portfolio

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