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Releases: Heinki/Reloaded-Randomizer
Releases · Heinki/Reloaded-Randomizer
Release list
Release 2.0
- Fix Classic Shop runs failing after a campaign victory when the next mission is a skirmish, and random Shop runs failing to start with skirmishes enabled (#30, #31).
- Fix earned unit access, faction-specific Engineer availability, and factory prerequisites in Standard mode.
- Fix Slave Miner and deployed refinery prerequisites, including private player clones.
- Fix missing in-game tooltip labels and clarify shared buff descriptions.
- Simplify the unlock summary and improve panel scrolling and tab layout.
- Fix release builds handling an already published version without replacing its downloads.
- Fix Nod mission 06 engineer access
- Fix weapon cloning issue and buff
Release 1.9
- Fix loading times and Miner buffs
- Fix typo in powerplants buff
- Add self healing buff and adjustments for units
- Add auto updater when new version is available
- Fix powerplant buff not being applied
- Fix missions requirements for refinerys to not dupe those
- Remove Variant units in shopmode which are the same (two chitzkois, two desolators etc)
- Fix early Victory marker in hook scripts
- Fix potential Harrier mission crash
- Fix location for launcher when freshly downloaded
- Add fortress mode! Hold and survive for 60mins! The enemy is invulnerable! gain more perks the further you hold out and become stronger the more you play! Heavily inspired by the AOE 4 The Crucible Mode!
Release 1.8
- Make Archipelago more Robust
- Fix GDI AA unit
- Fix Ai buffs for super weapons
- Fix Image loading screen being gone
- Fix multiple map crashes
- Fix Enemy AI not working
- Fix EMP building spawning on map
- Fix Sheeps clothing mission not completable
- Fix Chrono Storm
- Fix Fast Unit Production breaking spawning logic
- Fix Bug Bonus Production speed per house
- Add Power Plant buff
- Fix Radius for Super Weapons
- Add Missing units in Shopmode
- Fix Description/Powers and cameos in game
Release 1.7
- Fix map crashes
- Fix Building prequesites for certain units
- Fix deployable unit types
- Fix uplink not placeable on cloned building
- Fix cloaking issue on harvester
- Change Chemical Bomb cost and Mobile generator
- Fix Miners and MCV's
- Fix Reuqirements for MCV
- Fix Harpy Ammo Upgrade
- Fix repair cranes on cloned units
- Fix Superweapon camoes in loadout
- Add Drop pod buff for more units
- Fix Virus weapon type (Turned into chrono virus)
- Fix missing boat units in shopmode
- Fix GDI turbine upgrades
- Add Cosmonauts
- Fix Shop Description for SHop Discoutn and Discount Specialization
- Fix Tiberium Shower Cameo/description
- Fix Stealth Generator buff for enemys
Release 1.6
- Add Powerhouse buff for the enemy (Spawns special units in offmap reinforcements and also gives special units access to the AI)
- Merge Harvester/mcv/engineer buffs in Shopmode
- Fist of Nod not asigned to randomizer
- Shopmode seed not resetting
- Modal not working after clicking ok
- Advanced filter for mission being bugged
- Add mission type info (Build, no build)
- Fix Refinery harvester upgrade
- Units/Powers in same layout
- GDI AA assigned to SAM
- Add Description for Randomizer unit
- Fix Tiberium shower
- Fix Moonbase Mission not launching
- Fix Vega mission crash at the end
Release 1.5
- Fix add missing units to shopmode
- Add mission choice in advanced tab and endless mode
- Add modifier and perma buff
- Fix wording for buff
- Update gem dividend
- Advanced filters for enemy buffs
- Superpowers arrow buff
- Add engineer to Shopmode
- Increase APworld to 0.6.8
- Fix owned units upgrade regardless of faction pool
Release 1.4
- Remove Unused UI Elements
- Readd Checkbox for No Build/Production Mission in Shopmode
- Add Enemy Buffs
- Add Shopmode details for missions
- Add Double click for buff menu on permanent units
- Adjustable Permanent Loadout, buffs can now be reassigned to test differnt builds on units
- Show ore cost on free buff token
Release 1.3
- Update Shopmode balancing
- Fix Archipelago Template generation
- Shop UI Improvements and Adjustments
- Fix Crashes and errors showing up like build_limit
- Fix missions breaking scripts and triggers
Release 1.2
- Add Powers for Shopmode and Perma Upgrades
- Fix Yaml Structure for Archipelago
- Fix buffs not applied to paradrops
- Fix Access to buildings when Unit got unlocked
- Adjust UI and naming in Shopmode
- Update wording for Shopmode
Release 1.1
- Fix shopmode guardrails
- Add tooltips for Shopmode
- Fix Archipelago Icons showing up in Grid mode