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HenIsTheMan/AGDEV_A2

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***** 193541T AGDEV A1 *****

Game Controls:

Esc - Exit programme Left Mouse Button (LMB) - Shoot Right Mouse Button (RMB) - Reduce Field Of View (FOV) F1 - Toggle fullscreen F2 - Change polygon mode

WASD - Move cam when cam is detached from player/Move cam and player when cam is attached to player Space - Jump R - Reload currently selected gun C - Show/Hide colliders B - Attach/Detach cam N - Show/Hide regions M - Show/Hide viewing frustum U - Rotate viewing frustum anticlockwise O - Rotate viewing frustum clockwise IJKL - Move player when cam is detached from player 1 - Select inv[0] 2 - Select inv[1] 3 - Select inv[2] 4 - Select inv[3] 5 - Select inv[4] 6 - Toggle shldUpdateEntityManager 7 - Toggle shldRenderEntityManager

Non-Game Controls:

Left Mouse Button (LMB) - select different options

Features:

Instancing

  • Can translate, rotate and scale instanced group
  • Can have different transforms, color and texture per instance

Demo of frame rate

  • Elements in the scene are rendered to show a visual output of the effects
  • Text on screen shows prog performance stats

Advanced Collision Detection (ACD)

  • Raycasting (can collide with thin obj)
  • Fused with Quadtree for higher efficiency
  • Cam collision with terrain (using barycentric interpolation)
  • Rendering of colliders

LOD

  • Diff mesh(es)/model(s) and texture(s)
  • 3 diff detail lvls (High, Medium, Low)
  • Allows for developer(s) to choose to not show the mesh(es)/model(s) at all
  • Merged with instancing

Scene Graph

  • Merged with Spatial Partitioning in Quadtree

Spatial Partitioning

  • Merged with Scene Graph in Quadtree
  • Rendering of Quadtree

Frustum Culling

  • Merged with Quadtree
  • Can render out viewing frustum

New others

  • Easing
  • Rotation using quaternions
  • Generic class for Obj Pooling
  • Better abstraction for most parts of the code

Old others

  • Walking
  • Jumping
  • Shooting weapons
  • Changing weapons
  • Diff weapon attributes
  • Inventory
  • Night vision (combined with scoped mode for sniper)
  • Scoped mode (for sniper)
  • Terrain with normals
  • Sprite Animation
  • Skybox with bounds checking
  • 2D audio
  • 3D audio

No warnings (except for the ones from the external libraries) No memory leaks

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