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GodotHeXperiment

New techs workbench by Hevedy under MPL 2.0

Setup:

  1. Copy the folder <addons/HevedyLODManager_GD> into the same folder in your project.
  2. Copy the files <Scripts/LODManager_GD.gd> and <Scripts/MeshLOD_GD.gd> into your project folder.
  3. In Blender create a collection to be your mesh group, and name it after the name of your mesh.
  4. Inside it add up 4 different meshes and add the suffix "_LODx" where x is the number from 0 to 3.
  5. Export the group/collection as glTF 2.0 and import it to godot.
  6. The root of the each group must have as parent the script MeshLOD_GD.
  7. Add in the scene a new single LODManager_GD node to manage them all at runtime.
  8. Profit.

Info:

The addon/plugin manages the LODs in editor. The LODManager_GD manages the LODs in runtim in-game.

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