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SHENRON v0.9.0a
Various Major Bug Fixes
Save/Load state
- Load now restores state through the game’s own rollback functions, so it behaves like the game’s rollback (Thank you @WistfulHopes for pointing me to the Strive Symbols, which were used to reverse engineer DBFZ's symbols allowing this overhaul).
- Fixed the camera crash on Load.
- Fixed the particle crash on Load. Particle effects that were no longer registered in the world are now skipped instead of written back.
- Level 3 doubles (borrowed effect models) now show again after Load. Before, they were invisible or stuck in a T-pose. They now hold the saved frame until the next cut.
- Fixed Z Assist being overwritten by Load. Whatever the pause menu says now wins over the saved state.
Controls
- Save + Load pressed together now resets positions, even if nothing is bound to the Record/Play row in Button Config.
Costume patch
- Shenron now downloads DeathChaos25’s latest DBFZExtraCostumesPatch.asi release. This file will automatically update as new costume patches are released!
Known issues (not fixed)
- After Load, a re-attached Level 3 double holds its saved frame until the next cut. This is visual only and only occurs during the attacking portion of a level 3. Frame advantage, damage, and other factors of Level 3's have all been corrected