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Migrated Twisty Tanks to its own repo! 🙌
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HomemadeToast57 committed Sep 30, 2021
1 parent c2357d7 commit c8e9e30
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8 changes: 8 additions & 0 deletions Assets/Animations.meta

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72 changes: 72 additions & 0 deletions Assets/Animations/smokeOrange0.controller
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8 changes: 8 additions & 0 deletions Assets/Animations/smokeRed.anim.meta

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8 changes: 8 additions & 0 deletions Assets/AutoSave.meta

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8 changes: 8 additions & 0 deletions Assets/AutoSave/Editor.meta

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26 changes: 26 additions & 0 deletions Assets/AutoSave/Editor/AutoSaveExtension.cs
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using UnityEditor;
using UnityEngine;

namespace EckTechGames
{
[InitializeOnLoad]
public class AutoSaveExtension
{
// Static constructor that gets called when unity fires up.
static AutoSaveExtension()
{
EditorApplication.playmodeStateChanged += AutoSaveWhenPlaymodeStarts;
}

private static void AutoSaveWhenPlaymodeStarts()
{
// If we're about to run the scene...
if (EditorApplication.isPlayingOrWillChangePlaymode && !EditorApplication.isPlaying)
{
// Save the scene and the assets.
EditorApplication.SaveScene();
AssetDatabase.SaveAssets();
}
}
}
}
11 changes: 11 additions & 0 deletions Assets/AutoSave/Editor/AutoSaveExtension.cs.meta

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45 changes: 45 additions & 0 deletions Assets/AutoSave/ReadMe.txt
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EckTech Games - Auto Save Editor Extension
Thank you for downloading Auto Save!

Send questions, comments, and thanks to:
ecktechgames@gmail.com

Version 1.0



Instructions
------------
Once you import the AutoSave package into your project...
You're done! Wow that was easy.

Now whenever you run your scene to test it out, it should automatically save your work.



Disclaimer
----------
I've been using this for a while and so far I haven't lost any work. Hopefully you won't either.
However, there are still cases where Unity can crash before (or while) my Auto Save logic is running
resulting in you losing work. Sad day... :( But I'm not responsible. This asset is free so don't
be a jerk and tell me I owe you money. I don't. :) Instead, I recommend you take a look at the
recovery links below. You still might be able to get your lost work back!



Useful Recovery Links
---------------------
http://answers.unity3d.com/questions/249671/unity-crashed-entire-scene-lost.html
http://answers.unity3d.com/questions/13920/editor-crash-where-is-scene-data-kept.html
http://windows.microsoft.com/en-us/windows-8/how-use-file-history



If you need any help or have an idea for a new feature, don't hesitate to email me:
ecktechgames@gmail.com

The asset is available at:
https://www.assetstore.unity3d.com/#!/content/43605

EckTech Games Publisher Page
https://www.assetstore.unity3d.com/en/#!/publisher/15162
7 changes: 7 additions & 0 deletions Assets/AutoSave/ReadMe.txt.meta

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8 changes: 8 additions & 0 deletions Assets/AutoSave/Scenes.meta

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