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small fix

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@HookedBehemoth HookedBehemoth released this 20 May 21:02
· 12 commits to master since this release

Note

  • You can "Build & Test" in the SDK and grab the vrca file from your cache directory (e.g. C:\\Users\\(you)\\AppData\\LocalLow\\VRChat\\VRChat\\Avatars).
  • Optimize the avatar you want to use (you'll see it a lot).
  • Don't name any mesh renderer "Body".
    • On performance or size blocked avatars, VRChat alters the "Tint" shader attribute on the first Material of the Renderer with that name.