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You can "Build & Test" in the SDK and grab the vrca file from your cache directory (e.g. C:\\Users\\(you)\\AppData\\LocalLow\\VRChat\\VRChat\\Avatars).
Optimize the avatar you want to use (you'll see it a lot).
Don't name any mesh renderer "Body".
On performance or size blocked avatars, VRChat alters the "Tint" shader attribute on the first Material of the Renderer with that name.