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Releases: HookedBehemoth/Boothing
Releases · HookedBehemoth/Boothing
Release list
1169 hotfix
Temporary disabled replacing the fallback and performance avatars.
more robust patches
Now uses reflections instead of hardcoded method names for fallback avatar patches..
fix for 1133
Working on proper reflections, incase this spontaneously changes again.
fallback avatar update
Updated for VRC 1132
This now replaces the new (custom) fallback avatars.
- fixed a bug where Body meshes were colored
- hotswap now possible
Version release 1.0.2
Requires at least Melonloader 0.4.0
- fixes Avatar size scaling
(Note: reuploaded with fixed version string)
small fix
Note
- You can "Build & Test" in the SDK and grab the vrca file from your cache directory (e.g.
C:\\Users\\(you)\\AppData\\LocalLow\\VRChat\\VRChat\\Avatars). - Optimize the avatar you want to use (you'll see it a lot).
- Don't name any mesh renderer "Body".
- On performance or size blocked avatars, VRChat alters the "Tint" shader attribute on the first Material of the Renderer with that name.
initial release
Simply add these lines to your MelonPreferences.cfg with a path to a vrca file.
__data avatar files and remote links should work too.
[Boothing]
AssetBundlePath = "D:\\Path\\To\\boothcat.vrca"