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Releases: HookedBehemoth/Boothing

1169 hotfix

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@HookedBehemoth HookedBehemoth released this 27 Feb 17:31

Temporary disabled replacing the fallback and performance avatars.

more robust patches

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@HookedBehemoth HookedBehemoth released this 23 Sep 23:00

Now uses reflections instead of hardcoded method names for fallback avatar patches..

fix for 1133

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@HookedBehemoth HookedBehemoth released this 23 Sep 22:07

Working on proper reflections, incase this spontaneously changes again.

fallback avatar update

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@HookedBehemoth HookedBehemoth released this 18 Sep 02:00
a273680

Updated for VRC 1132
This now replaces the new (custom) fallback avatars.

  • fixed a bug where Body meshes were colored
  • hotswap now possible

Version release 1.0.2

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@HookedBehemoth HookedBehemoth released this 17 Jun 10:29

Requires at least Melonloader 0.4.0

  • fixes Avatar size scaling

(Note: reuploaded with fixed version string)

small fix

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@HookedBehemoth HookedBehemoth released this 20 May 21:02

Note

  • You can "Build & Test" in the SDK and grab the vrca file from your cache directory (e.g. C:\\Users\\(you)\\AppData\\LocalLow\\VRChat\\VRChat\\Avatars).
  • Optimize the avatar you want to use (you'll see it a lot).
  • Don't name any mesh renderer "Body".
    • On performance or size blocked avatars, VRChat alters the "Tint" shader attribute on the first Material of the Renderer with that name.

initial release

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@HookedBehemoth HookedBehemoth released this 13 May 10:49

Simply add these lines to your MelonPreferences.cfg with a path to a vrca file.
__data avatar files and remote links should work too.

[Boothing]
AssetBundlePath = "D:\\Path\\To\\boothcat.vrca"