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Compute Shaders

Compute shader testing for learning.

Video: https://www.youtube.com/watch?v=p5Iev026dCY&list=RDp5Iev026dCY&start_radio=1

Building and Running

Windows (Visual Studio)

The easiest way to build is to use vcpkg and install dependencies through this:

vcpkg install sfml
vcpkg install imgui
vcpkg install glm
vcpkg integrate install

Then open the Visual Studio project file to build and run.

Linux

Pre-requisites

Install Vcpkg and other required packages using your distribution's package manager:

git clone https://github.com/microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh

# These are required to build some packages
sudo apt install cmake make autoconf libtool pkg-config

# The following are required for SFML
sudo apt install libx11-dev xorg-dev freeglut3-dev libudev-dev

Ensure paths are set correctly:

export VCPKG_ROOT=/path/to/vcpkg
export PATH=$VCPKG_ROOT:$PATH

RECOMMENDED: Add the above lines to your .bashrc or .zshrc file:

echo 'export VCPKG_ROOT=/path/to/vcpkg' >> ~/.bashrc
echo 'export PATH=$VCPKG_ROOT:$PATH' >> ~/.bashrc

Build and Run

To build, at the root of the project:

vcpkg install # First time only
sh scripts/build.sh

To run, at the root of the project:

sh scripts/run.sh

To build and run in release mode, simply add the release suffix:

sh scripts/build.sh release
sh scripts/run.sh release

Video

https://www.youtube.com/watch?v=YiFvHH5bDAE

Resources

https://antongerdelan.net/opengl/compute.html

https://www.khronos.org/opengl/wiki/Image_Load_Store

https://raytracing.github.io/books/RayTracingInOneWeekend.html

https://www.youtube.com/watch?v=nF4X9BIUzx0

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Compute shader OpenGL experiments

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