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New ActiveRagdoll plugin (Ported from @emd22 's RaptorEngine)
CSG tools moved into a plugin (CsgToolkit). Improved brush tool workflow.
Plugins can now be turned on or off from the command line.
Fixed stalls while loading shaders due to repetitive parsing.
Improved editor camera movement (scroll to move in the view direction), Q/E down/up movement, added speed adjustment via ctrl+scroll/scroll while moving w/ WASD, and terrain brush stroke fixes (suggested by @jayrulez)
Fixed a bug with editor viewports not drawing after changing the layout
skeletal vertex data is now only used where it makes sense for glTF import, fixing issues with using brush tools on imported meshes.
fixed splotchy artifacts from stuck probes in Glimmer GI that were never getting updated again, and small emissive surfaces now contribute light. Also tweaks to reduce number of probe wakes and retraces.
Translucent objects no longer cast shadows.
Editor object picking: fixed stutter, and fixed a crash with very large meshes failing to allocate due to being greater than the cache block size.
reworked DX12 sampler descriptors and fixed a crash in DX12Swapchain.