A hardware-level implementation of the classic Snake Game, designed and developed on FPGA using C and VGA output.
This project demonstrates digital game design principles combined with embedded programming for real-time hardware rendering.
This Snake Game is built for FPGA boards and displayed on a VGA-compatible monitor.
It uses a combination of:
- C language logic for game mechanics.
- FPGA hardware for execution and display.
- VGA signaling to render the game visuals.
- Snake can move left-right or up-down and have to get food within certain number of moves.
- Score tracking via simple counters.
- Smooth real-time rendering on VGA display.
- Minimal hardware resource utilization.
- FPGA Board: [Your FPGA board name, e.g., Xilinx Basys 3, Intel DE10-Lite]
- Programming Language: C
- Display Output: VGA (640x480 resolution)
- Development Environment: [e.g., Vivado, Quartus Prime, ModelSim]
- Simulation Tools: [e.g., ModelSim, ISim]
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Clone the Repository:
git clone https://github.com/IIUday/Pixel-Python.git
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Open the project in your preferred FPGA development suite (Vivado, Quartus, etc.).
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Synthesize the hardware design.
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Program the FPGA board using the generated bitstream.
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Connect a VGA monitor to the FPGA board.
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Power on the setup and start playing using:
- Push-buttons / switches on the FPGA for direction control.
- Snake will be displayed in real-time on the VGA monitor.
Pixel-Python/
โโโ game.c
โโโ Readme.md
- Understanding VGA signal timing and pixel clock generation.
- Embedded game logic implementation using hardware constraints.
- Real-time interaction with hardware using input peripherals.
- Optimization of hardware resource usage.
- Add sound effects using audio output peripherals.
- Difficulty modes with increased snake speed.
- Save and display high scores using onboard memory or external EEPROM.
- Multiplayer support with additional input buttons.
This project is licensed under the MIT License.