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v0.8.1: difficulty prototype

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@Icedomega13 Icedomega13 released this 26 Oct 01:09

Still a work in progress: the Amiga sound mixing from v0.8.0 is still being tuned, and the new difficulty system is a first prototype. Feedback is very welcome in Issues.

New: difficulty (Desert Strike, prototype)

Pick it when you start a New Game, or change it any time in Settings → System → Difficulty.

  • Remastered (default): full speed and every bullet still on screen, but the damage is rebalanced. Bullets sting less than missiles and rockets, and there's a cap on how much armor you can lose in one second, so flying into a crossfire wears you down in a few seconds rather than killing you in one.
  • Recruit: gentler still, for players new to the game.
  • Original: exactly as the Genesis shipped it, original damage and the console's slowdown included.

Measured on a tester's save, flying into the middle of the POW camp in campaign 2: on Original your armor is gone in about 1.4 seconds, on Remastered about 4.3, and on Recruit about 7.

Jungle Strike and Urban Strike aren't covered yet.

Fixes and changes

  • Hang fixed: the mission-failed screen ("You destroyed too many Scud Commanders!") could freeze forever. The original game has a timing bug there that real hardware recovers from; the remaster now recovers too.
  • AA guns and tanks now make a sound when they fire (with the Amiga edition). They were silent on the Genesis; they now use the Amiga's sound for those guns.
  • Build HD Pack from the game picker now starts the highlighted game and builds the pack. Before, the button did nothing unless a game was already running.

Download

  • StrikeCollectionHD-0.8.1-Setup.exe: the Windows installer.
  • StrikeCollectionHD-0.8.1-portable.zip: unzip and run StrikeCollectionHD.exe.

Both need your own Genesis ROMs (checked by SHA-1, see the README). The Amiga edition also needs your own Amiga disks.