###(Supported platforms)
- Windows
- Android
- Linux
- IOS
- HarmonyOS ###(Type)
- Camera
- Transform
- Component
- Object (Unity)
- LayerMask
- Rigidbody
- MonoBehaviour
- Renderer
- Mesh
- Behaviour
- Physics
- GameObject
- Collider
- Vector4
- Vector3
- Vector2
- Quaternion
- Bounds
- Plane
- Ray
- Rect
- Color
- Matrix4x4
- Array
- String
- Object (C#)
- Type (C#)
- List
- Dictionary
- Animator
- CapsuleCollider
- BoxCollider
- Time
- FieldInfo
- More...
> #include "UnityResolve.hpp" Resolve::Init(GetModuleHandle(L"GameAssembly.dll | mono.dll"), UnityResolve::Mode::Mono); // Linux or Android Resolve::Init(dlopen(L"il2cpp.so | mono.so", RTLD_NOW), UnityResolve::Mode::IL2CPP);