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IECoreMaya : FromMayaMeshConverter, respect "uv" parameter with multiple uvs #1043

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bradleyhenke
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The "uv" parameter tells the converter whether or not to copy the maya uv sets to primitive variables on the converted MeshPrimitive. This commit fixes a bug where the converter copies extra uvs set when the maya mesh has multiple uvs and the "uv" parameter is set to False.

  • IECoreMaya : Bug fix for FromMayaMeshConverter when the maya mesh has multiple uv sets.

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  • I have read the contribution guidelines.
  • I have updated the documentation, if applicable.
  • I have tested my change(s) in the test suite, and added new test cases where necessary.
  • My code follows the Cortex project's prevailing coding style and conventions.
  • If my code made breaking changes, I applied the pr-majorVersion label to this PR.

…ple uvs

The "uv" parameter tells the converter whether or not to copy the maya uv sets
to primitive variables on the converted MeshPrimitive. This commit fixes
a bug where the converter copies extra uvs set when the maya mesh has multiple
uvs and the "uv" parameter is set to False.
@andrewkaufman andrewkaufman merged commit 70dad6d into ImageEngine:master Mar 4, 2020
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