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53 changes: 51 additions & 2 deletions src/IECoreGL/Primitive.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -130,6 +130,55 @@ static Shader *constant2()
return s.get();
}


static Shader *flatConstant()
{

static const char *vertexSource =

"#version 120\n"
""
"#if __VERSION__ <= 120\n"
"#define in attribute\n"
"#define out varying\n"
"#endif\n"
""
"uniform vec3 Cs = vec3( 1, 1, 1 );"
""
"in vec3 vertexP;"
"in vec3 vertexCs;"
""
"out vec3 geometryCs;"
""
"out vec3 fragmentCs;"
""
"void main()"
"{"
" vec4 pCam = gl_ModelViewMatrix * vec4( vertexP, 1 );"
" gl_Position = gl_ProjectionMatrix * pCam;"
" geometryCs = Cs;"
""
" fragmentCs = geometryCs;"
"}";

static const char *fragmentSource =

"#if __VERSION__ <= 120\n"
"#define in varying\n"
"#endif\n"
""
"in vec3 fragmentCs;"
""
"void main()"
"{"
" gl_FragColor = vec4( fragmentCs, 1 );"
"}";

static ShaderPtr s = new Shader( vertexSource, fragmentSource );
return s.get();
}


void Primitive::render( State *state ) const
{
const Selector *currentSelector = Selector::currentSelector();
Expand Down Expand Up @@ -193,7 +242,7 @@ void Primitive::render( State *state ) const
}

// get a constant shader suitable for drawing wireframes, points etc.
const Shader *constantShader = Shader::constant();
const Shader *constantShader = flatConstant();
if( currentSelector && currentSelector->mode() == Selector::IDRender )
{
// if we're in IDRender mode, then the constant shader is unsuitable,
Expand Down Expand Up @@ -284,7 +333,7 @@ const Shader::Setup *Primitive::shaderSetup( const Shader *shader, State *state
}

Shader::SetupPtr setup = new Shader::Setup( shader );
addPrimitiveVariablesToShaderSetup( setup.get() );
addPrimitiveVariablesToShaderSetup( setup.get() );

m_shaderSetups.push_back( setup );
return setup.get();
Expand Down