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Apparently selectInfo.selectable() still returns true when meshes are not displayed by the M3dView, so we are also testing the objectDisplay status.

Note that I'm still letting selections through when we're in hilite mode (component selected before the display stopped showing messages). I'm not sure that's the right thing todo, but I guess it's ok since we're not really a mesh...

…ed in the viewport.

Apparently selectInfo.selectable() still returns true when meshes are not displayed by the M3dView, so we are also testing the objectDisplay status.
This was last confirmed in Maya 2014, and is presumably a Maya bug.
johnhaddon added a commit that referenced this pull request Apr 1, 2015
SceneShapeUI::select returns false when polygons aren't being displayed in the viewport
@johnhaddon johnhaddon merged commit 37838e6 into ImageEngine:master Apr 1, 2015
@andrewkaufman andrewkaufman deleted the invisibleSelection branch April 1, 2015 20:21
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