An unfinished, tile-based, top-down survival game.
(well like it is playable, there is just no actual game to play. mechanics are there to play around with tho.)
Click here to download the runnable jar file
- scrolling game
- inventory system
- harvestable resources
- building
- interaction with tiles
- animated tiles
- enemies with AI
- animated player
- crafting
- health, hunger, and thirst
- lore
- map building feature
- WASD for movement
- E to open inventory
- Up/Down Arrow to cycle selected item
- Space to interact and to use current item/build
- Walk over fruit to pick it up
- P for planks
- T for rock
- C for door
- R for hands
- H for scanner
- Q for multi-tool
- F for fruit
- O to remove all zombies and spawn 1 at the cursor location
- Left click to spawn zombies (can hold to continually spawn)
Harvest resources to build and protect yourself agaisnt the zombies. Harvest food and water to stay alive.
Some items and tiles have special functions and abilities.
Equip the scanner with H, and hover over the mouse over a harvestable tile to see how much material is left.
Used to open and close doors. Equip with R.
A tool capable of breaking harvestable and placeable tiles. Hover over the tile to break and hold space to break.
Doors have two states: open and closed. The player and enemies can pass through an open door but are blocked by closed doors. Use the hand to toggle their state via space bar.
Leaves have no collision boxes, which means you can pass through them. Enemies and the player are obstructed from view under trees, but only for the player! Leaves will bear different kinds of fruit depending on the tree.
Fruit are items that spawn on leaves and are able to be picked up by the player. When equipped hitting the space bar with consume fruit and replenish the hunger bar.
An animated tile that replenishes your thirst when you stand in it.
The health bar is depleted when an ememy attacks you. It cannot currently be replenished.
The thirst bar depletes itself overtime and must be refilled by swimming in water.
The hunger bar depletes itself overtime and must be refilled by consuming fruit.
With wood or rocks as the selected item, hold space to place tiles where your cursor is.
With the multi-tool equipped hover over harvestable material to start mining.
The inventory system has background, uses, and harvest info for every item. This is where the lore of the game can be seen.
There is only one craftable item, the door. Click on the recipe to craft.